Once you have created a few characters, especially if you're making several characters from the same homeland, you might find that the three starting items offered have begun repeating themselves. For those who wish to add a bit more variety, I have created an expanded list of starting equipment, with at least twenty options for … Continue reading Expanded Starting Equipment
The game is now available for purchase in our Lulu store! Give sacrifice to the spirits, load up your jezail, and saddle your camir, because here we go! Buy it here.
The term "referee" in roleplaying circles has an old-fashioned ring to it, a whiff of grey-bearded grognards with measuring tapes. Regardless of whether this is desirable or not, I find it to be the best term for what I'm trying to do in Travellers on a Red Road. If we examine the typical terms for the … Continue reading Why “referee”?
Travellers on a Red Road takes place in a world where the supernatural is very close: the wilderness is full of spirits, some people are born able to speak to animals or see the future in their dreams, and it is well-known that those who die while carrying to much spiritual energy will return to haunt … Continue reading Magic
Travellers on a Red Road is made to provide weird, colourful monsters. Encounters with them should be creepy, even when they are not physically threatening. Today's monster, the hammerwight, is our take on the classic topic of subterranean craftsmen of surpassing skill. It also gives a few examples of the types of treasure characters might be … Continue reading Monsters and Treasure
Travellers on a Red Road is written to create diverse, unique characters with a built-in reason for adventure. Players can roll random characters or pick and choose between the options provided, depending on what they feel like. In order to demonstrate the system, I'll create a character step by step. At the start of the … Continue reading Creating a Character
The setting of Travellers on a Red Road, Kalaga, is an area with many different organisations that are likely to play an important role in your future adventures. Crime syndicates, philosophical movements, trading companies, secret cults, and many others all make an appearance. Today, we have a preview of three of these organiations, alongside some art … Continue reading Organisations
Writing a game means looking at the tings that have influenced you: what is it I like about them, how do I recreate it, and how do I make it fit together? Travellers on a Red Road is influenced by any number of games and my experiences with these. An important part of the influence comes from … Continue reading Influences
Travellers on a Red Road is, as has been mentioned, a flintlocks and sorcery game. But what does it mean? The contents of the game will support the following: Exploration- and fiction-focused gaming: This game is focused on having characters explore the setting, with the players interacting with the fictional world. This also means that there … Continue reading What is this game about?
Travellers on a Red Road is a flintlocks and sorcery game set for release in spring 2019. This page will be used for updates regarding the development of the game, as well as additional downloadable material and posts detailing thoughts about the design of the game and its setting.